fleetcommander: (Default)
Well its been a few weeks since I updated, and yes I'm still working on this project. College work clamped down hard on me recently and my spare time has been limited and isn't likely to ease off until the end of the year in June. STill I've ben working on aspects of the game and, whilst I'm not confident in releasing the actual rules yet I have been working on a initial thoughts design for the cards. I just picked any old ship picture for the picture in this card, this art isn't going to be used anywhere in the game.

Photobucket


To run through some aspects of the card, the ships name will appear at the top along with its resource cost (panacite).

Down the side of the picture are the ships stats, hull points, shield points, panacite ore generation and command point generation. The large box below lists the ships class, hull type, any special rules it has and its weapon loadout as well as which faction it belongs too.

As you can see there is a lot of information there and I'll be working on ways to better show off the required bits. You can also see that there's going to be quite a few elements to the game and the weapon selection and rules displayed on this card are only the tip of the iceberg but thats all I'll say for now.. Any comments you have on the design will be greatly appreciated.
fleetcommander: (Default)
Ok everyone, over this last week I've been doing a lot of planning and have deiced that my previous lore and tech info just wouldn't work with my new ideas. As such I've redone it all. Next time I'll be bringing you details on the factions themselves and hopefully giving you a sneek peek at a few of the special rules I've been working on.

Lore

The time of the Hasten Empire is gone, its territory fragmented and burned. A civil war that lasted over eight decades is over. That was 67 years ago and since then the galaxy has still not known true peace. You can cut off the head but the roots still grow strong.

It all began with the discovery of a material known as Panacite. Stronger than titanium and producing more energy when vaporised than nuclear power; it seemed like a dream material. What it brought was nightmares. Some sought to destroy the material, some to claim it, and other still just used it as an excuse to fight.

The war in truth never ended, it just took on new shapes and new meanings. Still, despite the battles that still rage across the stars the air is more peaceful than it has been in many years. New powers struggle to make their mark in this reformed universe; will they make the same mistakes as the old ones?

Panacite

Much of the technology present in the galaxy is based on research done on the material Panacite. This material was discovered by accident in an asteroid field on the fringe of the galaxy but has since been found in remote pockets all over, normally on barren moons and other celestial bodies.

Panacite is a unique compound that scientists have found impossible to duplicate. Its chemical composition is simple but how it reached its current state is unknown. Some religious groups have called it a gift from the Divines...but most refer to it as the work of the Devil due to the bloodshed it has brought.

When refined it creates a very tough metal with unique energy refracting properties. It quickly became a principle building material in all things including armour plating for ships.

It was also found that when the material was vaporised and fed into a heated chamber it created a massive burst of energy. This in turn led to the creation of the panacite reactor, the main power source throughout the galaxy, and later to the creation of energy weapons.

Panacite is still considered a rare material despite its continuous discovery. So much so in fact that the war, from its early beginnings as a push for power, has now become a war over the material itself.


Physical Weapon Tech

The primary and by far the most common form of weaponry across the galaxy. The cheapness of production and the ease of manufacture has made it a no-brainer for any military force. The technology exists in a few forms from missiles and torpedoes to solid slug and railgun weapons.

The main type of physical weapon tech used across the system is railgun technology. With the discovery of panacite it was discovered quickly that small arms and ballistic type weapons had little to no effect on ship armour plating and only the puncturing power of a railgun could breach it.

The technology exists in two forms; linear guns and railguns. Linear guns are small scale rail weapons that fire much smaller rounds than their bigger cousins. They are commonly fitted to smaller vessels that lack the hull integrity to absorb the recoil of a railgun firing or used by larger ships as a close range defence mechanism.

Railguns and heavy railguns are commonly found on larger ships and are primarily used for anti mid to large ship combat. The size of the heavy railgun gives it the added bonus of being able to puncture ship armour with ease making them a weapon of choice on any ship capable of mounting it.

Missiles and torpedoes are also common place as standard ammunition on smaller vessels.

Energy Weapon Tech

With the invention of shields using the reflecting properties of panacite ore it became apparent that a new type of weapon was needed to help breach these new shields. Energy technology quickly came to the forefront of research with the Orion Republic leading the way in this field.

Also based on the principles of panacite ore these weapons were designed to deal excessive damage to shields by dispersing the energy stored within the shield matrix. Whilst not as effective on ship armour as physical weapon they are commonly seen alongside such technology on larger ships in order to give them multiple functionality.

Bio Weapon Tech

Little is known about such weapons and scientists across the galaxy have been trying to understand such technology ever since the Arcasian Alliance appeared several years ago.

In principle the technology uses living matter to literally digest whatever it is fired at. This matter appears to be unaffected by shielding technology and can pass through it with ease. However, as the matter is expelled from a living ship it also seems to damage the firing ship thus creating a knife edge situation.

Currently only the Arcasian Alliance possess such technology and use it religiously.

fleetcommander: (Default)
Well I'm thinking of making Saturday my weekly update day so while I continue to work on the rules and such I thought I'd share my initial thoughts for the lore and tech that this game is going to be based on. It may seem a little odd to include lore in a card game but I have become very used to including lore in everything I do. My primary creative outlet is fiction writing you see so I find it difficult to do anything creative without makign up a story to go with it.

Anyway here is what I've got so far. I've also included a little bit on some of the ingame tech that will be making appearences.

Lore

The Arcasia system. Eight planets locked in a violent power struggle. What started as the discovery that would revolutionise their way of living became a red stain that pathed the way for war. At the turn of the century the Arcasian Empire was on the verge of total collapse. Natural resources had almost been expended and the empire’s failing solar battery technology was reaching the end of its life.

The discovery of a mysterious compound material, later to be called Panacite, brought new hope to the empire. The material had unique energy properties and when fully refined was harder than any currently used building material. When vapourised it produced more energy than a nuclear reactor.

For a time the condition of the empire settled. New technologies were created and the way of life gradually began to increase. Then the coup happened. All sides of the empire began to think that they should be in charge. Buoyed by the sudden power Panacite had given them the empire fractured and broke. Fighting erupted in every corner of the system. Admirals of huge battle fleets went rogue. Lords in charge or planetary defence fleets turned their guns against those they should have been protecting.

The war has since escalated into a series of massive skirmishes but as of yet no one has proven more than a match for anyone else. Nobody knows who has the moral high ground any more but everyone knows one thing, the war will only extinguish itself in blood.

 

Technology

Panacite

Much of the technology present in the Arcasia system is based on research done on the material Panacite. This material was discovered by accident in an asteroid field on the fringe of the system but has since been found in remote pockets all over the system, normally on barren moons and other celestial bodies.

Panacite is a unique compound that scientists have found impossible to duplicate. Its chemical composition is simple but how it reached its current state is unknown. Some religious groups have called it a gift from the Divines...but most refer to it as the work of the Devil due to the bloodshed it has brought.

When smelted it creates a very tough metal with unique energy refracting properties. It quickly became a principle building material in all things including armour plating for ships.

It was also found that when the material was vaporised and fed into a heated chamber it created a massive burst of energy. This in turn led to the creation of the panacite reactor, the main power source throughout the system, and later to the creation of energy weapons.

Panacite is still considered a rare material despite its continuous discovery across the system. So much so in fact that the war, from its early beginnings as a push for power, has now become a war over the material itself.

Railgun Tech

Railguns have been common place in the Arcasia system for many years but it was not intensively used due to the manufacturing costs. With the discovery of panacite though they quickly became wide spread. It was discovered quickly that small arms and ballistic type weapons had little to no effect on panacite armour plating and only the puncturing power of a railgun could breach it.

The technology exists in two forms; linear guns and railguns. Linear guns are small scale rail weapons that fire much smaller rounds than their bigger cousins. They are commonly fitted to smaller vessels that lack the hull integrity to absorb the recoil of a railgun firing or used by larger ships as a close range defence mechanism.

Railguns and heavy railguns are commonly found on larger ships and are primarily used for anti mid to large ship combat. The size of the heavy railgun gives it the added bonus of being able to puncture ship armour with ease making them a weapon of choice on any ship capable of mounting it.

 

Energy Weapon Tech & Shields

These technologies have been used in the Arcasia system for many years and it is debated which came first. It is likely that shield technology was the first to gain significant ground and was originally used as a method of protecting ships from the harsh environments on some of Arcasia’s gas giants. Since the discovery of panacite shielding technology has taken on new meaning. With the push into railgun technology it became apparent that a way of protecting ships and colonies from these massive guns was needed.

Shields took on a new defence meaning soon after but other technology was still being developed. The unique energy refracting properties of panacite meant that significant inroads into energy weapon technology was made. At first it was simply small hand weapons but soon battleship sized energy cannons were being produced. These weapons quickly became a mainstream way of dealing with shielding technology, the energy refracting nature of panacite creating blasts that dispersed shields with ease.

fleetcommander: (Default)
Greetings and welcome to what I hope to be a project of epic proportions. Fleet Commander is a working title for a completely new trading card game based on space combat. The game is currently in the preliminary Alpha stages and this journal will work as a development blog for the various game elements as they are designed and developed.

In essence the game will revolve around gathering resources used to build ships which are then used to attack. Along the way you will be helped by various cards that will boost attacks or add special rules. The game will also involve a simple economy element and various ways will be available to go about gathering resources enabling many different styles of gameplay. Make no mistake, I intend for this to be a very involved game and one that will always throw something new at you.

Hopefully with your help I can reach the goals I am setting for the project, so if you do have comments about the game please do get in contact. I aim to make weekly progress reports but this will depend on how things go each week.

Again, welcome to the project and I hope you enjoy it.

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fleetcommander

February 2012

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